------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ##################################### #.................................... ###/#####################################. #.#....... #.. # #####.#.......##################### #.# .. #...../.......+[........../[......# #.# ....###########.#.###.......#############.......# #####.### ...././/..........# #....... #.......# #..s.]^.# ....###########.### #....... #.......#####@(...^.# .. #...# #...... ......../...+..s....# # #.### #### #.......#####.......# .. ......# #.......# ########### ###### ######### #........"# #.....<.."# #.........# ########### WoodyWizwell St:12 Le:22 Wi: 9 Dx:26 To:20 Ch: 9 Ap:13 Ma: 8 Pe:13 N+ DV/PV: 48/6 H: -1(67) P: 18(18) Exp: 7/5770 UD: 3 Sp: 100 Burdened Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: WoodyWizwell Race: male Hurthling Class: Assassin Eye color: light blue Hair color: blonde Complexion: tanned Height: 2'11" Weight: 83 pounds Age: 42 (grown-up) Star sign: Candle Birthday: 12/Candle (day 282 of the year) YOUR HISTORY: Your father is a guildmaster. Your family generally is rather wealthy and well-known in your home town. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become an Assassin. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1158 stones Carrying capacity: 1200 stones Head : uncursed rusty orcish helmet [+1, +2] {Pe-2} [100s] Neck : - Body : uncursed leather armor [+0, +2] [150s] Girdle : - Cloak : uncursed hooded cloak [+1, +0] [40s] Right Hand : blessed dagger (+0, 1d4+2) [10s] Left Hand : uncursed large shield (+2) [+5, +1] [120s] Right Ring : cursed ring of the fish [1s] Left Ring : - Bracers : - Gauntlets : uncursed gloves [+0, +0] [6s] Boots : - Missile weapon: - Missiles : blessed boomerang (+3, 2d4+1) [20s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 711 stones Carrying capacity: 1200 stones Helmets ('[') uncursed hood [+0, +0] [3s] One-handed weapons ('(') heap of 3 uncursed daggers (+0, 1d4) [30s] uncursed dagger (+0, 1d4+1) [10s] blessed dagger (+1, 1d4) [10s] uncursed short sword (+0, 1d6) [30s] uncursed dagger (+2, 1d4) [10s] Missile weapons ('}') blessed sling of accuracy (+5, +1) [3s] uncursed short bow (+1, +0) [20s] Missiles ('/') bundle of 3 uncursed weighted mithril arrows (+0, 1d6+7) [6s] Tools (']') uncursed torch [10s] uncursed tinderbox (9) [3s] uncursed cooking set [100s] uncursed waterproof blanket [10s] Potions ('!') heap of 3 uncursed potions of poison [12s] uncursed potion of water [4s] uncursed potion of potential strength [4s] uncursed potion of wonder [2s] Scrolls ('?') uncursed scroll of information [2s] uncursed scroll of warning [2s] uncursed scroll of cure blindness [2s] uncursed scroll of light [2s] Food ('%') heap of 2 uncursed iron rations [200s] blessed dwarven sausage [20s] cursed large ration [200s] Valuables ('$') 1553 gold pieces [15s] Gems ('*') uncursed topaz [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 6 +5 +2 +1 skilled 189 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 2 +2 +0 +0 basic 40 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 5 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 4 +8 +6 +1 skilled 34 Thrown rocks & clubs 4 +8 +6 +1 skilled 35 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 1 +2 +1 +0 basic 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 2 +4 basic 8 Damage caused with your melee weapons: -------------------------------------- Right hand: +3 bonus to hit, 1d4-1 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 1, base range: 4, +12 bonus to hit, 2d4+4 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .................. 26 (mediocre) [+3d3] Alertness ................ 67 (good) [+2d4] Archery .................. 54 (good) [+2d4] Backstabbing ............. 52 (good) [+4d4] Climbing ................. 52 (good) [+4d4] Cooking .................. 52 (good) [+1d3] (ma) Detect traps ............. 53 (good) [+3d5] Dodge .................... 40 (fair) [+3d4] Find weakness ............ 89 (great) [+2d4] First aid ................ 26 (mediocre) [+3d4] Food preservation ........ 62 (good) [+2d4] Gardening ................ 21 (mediocre) [+2d4] Haggling ................. 26 (mediocre) [+3d4] Listening ................ 34 (fair) [+4d5] Literacy ................. 57 (good) [+2d4] Pick locks ............... 56 (good) [+4d4] Pick pockets ............. 14 (mediocre) [+4d5] Stealth .................. 47 (fair) [+4d4] Two weapon combat ........ 32 (fair) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- WoodyWizwell, the hurthling assassin, broke his neck in a pit trap. He scored 9182 points and advanced to level 7. He survived for 0 years, 2 days, 13 hours, 17 minutes and 31 seconds (2248 turns). WoodyWizwell visited 7 places. His toughness score was modified by +1 during his career. His perception score was modified by +1 during his career. He ended his adventuring life in an unremarkable dungeon on level 3. 120 monsters perished under his attacks. He possessed the following intrinsics: He was fire resistant. Fate smiled upon him. He was doomed. He was cursed. He was petrification resistant. He was able to teleport. He had the following talents: Alert, Good Shot, Long Stride, Miser, Quick, Treasure Hunter. He had a final speed score of 100 (final base speed: 105). He was not particularly religious. He did not ask for divine help. He was neutrally aligned. The following monsters were vanquished: 1 beggar 1 black hurthling 1 carrion crawler 1 claw bug 1 cutpurse 1 doppleganger 1 fire lizard 1 ghost bat 1 giant frog 4 giant rats 2 goblins 5 goblin rockthrowers 2 goblin slavemasters 2 harpies 1 hell hound 2 hippogriffs 1 hobgoblin 1 hobgoblin chief 1 jackal 3 kobolds 1 large jackal 1 large kobold 1 lizard man 2 orcs 1 outlaw 1 owlbear 1 pixie 5 rats 1 ratling archer 1 ratling warrior 1 skeleton 1 viper 5 water snakes 1 wererat 61 white worms 2 wolves 1 yellow ooze