------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ #### # ..# .# ### #.####.# ..# #....... #.# #.###.## . ### #.# ### #.###.###### .....## #.# ##.## #..^.......# #.##.. #.# .. ##...## #########..# #.##.# #^# ... #..<..# #..# ##.##.# .# #.# ##########z.... ##...########## #..#.####.....###...####.# #...@@zzz...... ##.###....##.#### #^.#............# #...^..# #.########..... #.#.####.......#.###..####.#.....#.###.##.### #[# ... #..^...#.#####^#........##.###.###.....##.# #.# .. ###.##.......#.#####..####.#...# #.######^#####(# .....##.#######......^....#.#.### #.######.......# .##.....# ......##.######(#(#. #..^.^...####### ..##### ####.##..... #...#.......######## ### ######### ##### ###### Try 2 Die St:15 Le:29 Wi:22 Dx:25 To:11 Ch:12 Ap:17 Ma:29 Pe:22 N- DV/PV: 60/12 H: -4(59) P: 200(200) Exp: 14/160183 GY: 2 Sp: 93 Strained Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Try 2 Die Race: male Gray Elf Class: Wizard Eye color: golden Hair color: silver Complexion: light Height: 6'7" Weight: 141 pounds Age: 311 (grown-up) Star sign: Book Birthday: 22/Book (day 52 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. Your life as a young adult was characterized by steady determination. Your goal lay clearly ahead of you and you never strayed from your path. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1875 stones Carrying capacity: 1500 stones Head : uncursed mithril cap [+0, +2] [40s] Neck : uncursed amulet of petrification resistance [3s] Body : ancient mummy wrapping [+1, +5] {Ap-8} [60s] Girdle : blessed girdle of strength [+0, +0] {St+1} [15s] Cloak : uncursed leather cloak (-1, +0) [+1, +2] [40s] Right Hand : blessed long sword of mayhem (-1, 3d8+3) [40s] Left Hand : uncursed medium adamantium shield [+7, +2] [72s] Right Ring : uncursed ring of protection +1 [1s] Left Ring : uncursed ring of fire resistance [1s] Bracers : - Gauntlets : uncursed gloves [+2, +0] [6s] Boots : - Missile Weapon: blessed rune-covered sling "Whirlwind" (+12, +12) [3s] Missiles : heap of 3 uncursed rocks (+3, 1d4) [15s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1579 stones Carrying capacity: 1500 stones Armor ('[') uncursed mithril splint mail (-2, -4) [-2, +7] [360s] strange wrapping [50s] Necklaces (''') ankh [3s] necklace of rabies resistance [2s] One-handed weapons ('(') blessed orcish spear of the sun (+1, 1d8+2) [75s] pick axe [75s] broadsword [57s] Missiles ('/') bundle of 3 uncursed arrows (+0, 1d6) [6s] cursed arrow (+0, 1d6) [2s] heap of 3 uncursed rocks (-1, 1d4) [15s] heap of 7 cursed rocks (+0, 1d4) [35s] uncursed rock (-3, 1d4+1) [5s] uncursed rock (+1, 1d4) [5s] uncursed rock (+0, 1d4+3) [5s] heap of 16 uncursed rocks (+0, 1d4) [80s] heap of 8 rocks [40s] bundle of 8 arrows [16s] heap of 3 rocks [15s] Tools (']') heap of 3 uncursed torches [30s] uncursed box with flint and steel (41) [5s] uncursed tinderbox (17) [3s] uncursed waterproof blanket [10s] uncursed fireproof blanket [10s] heap of 2 uncursed tiny keys [2s] blessed torch [10s] blessed torch (245 turns of fuel remaining) [10s] uncursed tinderbox (22) [3s] uncursed small key [1s] heap of 8 blessed bandages [16s] blessed waterproof blanket [10s] blessed fireproof blanket [10s] uncursed holy symbol [5s] climbing set [180s] thieves picks [5s] tinderbox (1) [3s] small key [1s] Instruments ('{') cursed flute [3s] uncursed lute [20s] Rings ('=') uncursed ring of fire resistance [1s] uncursed ring of cold resistance [1s] uncursed ring of searching [1s] blessed ring of fire resistance [1s] uncursed ring of stun resistance [1s] Wands ('\') blessed wand of door creation (0 charges) [3s] uncursed wand of door creation (4 charges) [3s] uncursed wand of earthquakes (0 charges) [3s] uncursed wand of magic missiles (3 charges) [3s] blessed wand of fireballs (5 charges) [3s] Potions ('!') heap of 3 uncursed potions of booze [12s] uncursed potion of troll blood [2s] blessed potion of invisibility [4s] heap of 4 blessed potions of extra healing [8s] uncursed potion of ultra healing [2s] golden potion [4s] potion of water [4s] light blue potion [2s] Scrolls ('?') uncursed scroll of darkness [2s] uncursed scroll of information [2s] uncursed scroll of warning [2s] uncursed scroll of vermin control [2s] blessed scroll of identify [2s] heap of 3 uncursed scrolls of monster detection [6s] heap of 2 uncursed scrolls of magic mapping [4s] heap of 2 uncursed scrolls of power [4s] blessed scroll of great identify [2s] uncursed scroll of increase melee damage [2s] blessed scroll of increase melee accuracy [2s] cursed papyrus scroll [2s] cursed scroll of dark predictions [2s] blessed scroll of familiar summoning [2s] uncursed scroll of defense [2s] scroll of darkness [2s] Food ('%') heap of 8 uncursed spenseweeds [16s] heap of 11 cursed spenseweeds [22s] heap of 5 blessed spenseweeds [10s] heap of 2 uncursed moss patches of mareilon [4s] heap of 4 cursed morgia roots [8s] heap of 4 uncursed morgia roots [8s] uncursed piece of dry meat [15s] heap of 7 uncursed cooked lizards [21s] heap of 45 blessed cooked lizards [135s] heap of 2 cursed moss patches of mareilon [4s] blessed curaria mancox herb [2s] heap of 2 uncursed curaria mancox herbs [4s] heap of 2 blessed alraunia antidotes [4s] uncursed alraunia antidote [2s] uncursed bone [4s] seed [2s] Valuables ('$') 3547 gold pieces [35s] Gems ('*') uncursed crystal of fire [1s] uncursed worthless piece of blue glass [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 24 Daggers & knives 0 +0 +0 +0 unskilled 28 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 0 +0 +0 +0 unskilled 30 Swords 5 +3 +2 +1 skilled 116 Axes 0 +0 +0 +0 unskilled 30 Whips 0 +0 +0 +0 unskilled 30 Pole arms 0 +0 +0 +0 unskilled 30 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 30 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 2 +4 +3 +0 basic 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 5 +10 skilled 128 Damage caused with your melee weapons: -------------------------------------- Right hand: +3 bonus to hit, 3d8+1 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 3, base range: 10, +19 bonus to hit, 1d4+15 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .............. 94 (superb) [+2d4] Climbing ............. 54 (good) [+1d5] Concentration ........100 (superb) [+2d4] Dodge ................ 46 (fair) [+1d5] First aid ............ 65 (good) [+1d3] Haggling ............. 51 (good) [+1d5] Healing ..............100 (superb) [+1d3] Herbalism ............100 (superb) [+2d4] Listening ............ 82 (great) [+2d4] Literacy .............100 (superb) [+2d4] Stealth .............. 83 (great) [+1d3] Ventriloquism ........ 55 (good) [+1d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Cure Light Wounds: 505, 4pp (Effectivity: +4) Darkness : 509, 4pp (Effectivity: +0) Frost Bolt : 375, 6pp (Effectivity: +21) Ice Ball : 279, 18pp (Effectivity: +12) Knock : 251, 10pp (Effectivity: +4) Light : 1411, 3pp (Effectivity: +0) Magic Lock : 250, 7pp (Effectivity: +4) Magic Missile : 680, 7pp (Effectivity: +1) Remove Curse : 298, 40pp (Effectivity: +0) Scare Monster : 456, 10pp (Effectivity: +4) Slow Poison : 298, 5pp (Effectivity: +0) Summon Monsters : 687, 24pp (Effectivity: +0) ---------------------------------------------------------------------------- His achievements during his battles: ---------------------------------------------------------------------------- Try 2 Die, the gray elven wizard, was killed by Nonnak. He scored 137632 points and advanced to level 14. He survived for 0 years, 16 days, 22 hours, 1 minute and 47 seconds (18798 turns). Try 2 Die visited 24 places. His strength score was modified by +3 during his career. His learning score was modified by +2 during his career. His willpower score was modified by +1 during his career. His dexterity score was modified by +6 during his career. His toughness score was modified by +2 during his career. His charisma score was modified by +2 during his career. His appearance score was modified by +1 during his career. His mana score was modified by +7 during his career. His perception score was modified by +1 during his career. He was the champion of the arena. He ended his adventuring life in an ancient dwarven tomb. 1055 monsters perished under his attacks. The following seven artifacts were generated during his adventure: the si the golden gladius "Death's Sting" the lead-filled mace "Big Punch" the elemental gauntlets the ancient mummy wrapping the ankh the rune-covered sling "Whirlwind" He possessed the following intrinsics: He was fire resistant (gained through items). He was poison resistant (also through an item). He was lucky. Fate smiled upon him. He was sleep resistant (gained through an item). He was petrification resistant (gained through an item). He was stun resistant (gained through an item). He was resistant to death rays (gained through an item). He was able to see invisible things (gained through an item). He was immune to ice attacks (gained through an item). He had the following talents: Charged, Durable Magic, Fey-Blooded, Potent Aura, Strong Aura, Strong Magic. He had a final speed score of 93 (final base speed: 103). He was a messiah of Ayssia. He did not ask for divine help. He was neutrally aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 2 ankhegs 4 bandits 1 barbarian 1 berserker 2 big dogs 2 black baby dragons 1 blink dog 2 bugbears 2 carrion crawlers 4 cave fishers 2 cave lizards 4 cavemen 3 chaos brothers 2 chaos rats 1 chaos sister 1 chaos viper 5 claw bugs 1 clay statue 1 cobra 3 corpse fiends 2 cutpurses 2 dark elven archers 1 dark elven lord 2 dark elven warriors 1 dark elven wizard 4 dark orcs 8 dire wolves 1 doppelganger 1 ettin 1 eye of destruction 5 fire beetles 1 fire drake 2 fire lizards 1 flesh golem 2 floating eyes 3 gargantuan rats 1 gargoyle 24 gelatinous cubes 7 ghosts 1 ghost bat 72 ghuls 1 giant ant queen 17 giant ant warriors 2 giant ant workers 4 giant bats 2 giant centipedes 1 giant frog 1 giant lizard 20 giant rats 8 giant spiders 1 gibbering mouther 1 gnoll 1 gnoll chieftain 9 goblins 4 goblin berserkers 1 goblin chieftain 6 goblin rockthrowers 5 goblin slavemasters 65 gray oozes 1 greater daemon 6 greater mummies 2 green hags 53 green slimes 1 griffon 1 grizzly bear 2 harpies 1 hell hound 2 hill giants 2 hill orcs 1 hippogriff 3 hobgoblins 1 homunculus 1 huge bat 1 hyena 15 jackals 5 jackal demons 1 jackalwere 8 kobolds 4 kobold chieftains 2 kobold shamans 9 large bats 3 large dogs 2 large gnolls 1 large jackal 6 large kobolds 9 large orcs 2 large snakes 10 large spiders 2 leucrottas 2 lizard men 2 master swordsmen 2 mimics 2 minotaurs 23 mummies 1 mummy lord 1 necromancer 42 ogres 1 ogre lord 2 ogre magi 13 orcs 2 orc chieftains 3 orc scorchers 3 outlaws 6 owlbears 34 pit vipers 2 pixies 2 quasits 1 quickling lord 19 rats 3 ratling archers 1 ratling fencer 3 ratling thieves 1 ratling warlord 2 ratling warriors 1 rattlesnake 33 shadows 1 shadow centipede 1 shadow troll 1 skeletal warrior 159 skeletons 3 spectres 1 staring eye 3 stone statues 2 swordsmen 14 tarantulas 5 trolls 1 wererat 3 werewolves 2 white worms 20 wights 22 wolves 1 yellow ooze 117 zombies ---------------------------------------------------------------------------- Playing Time ---------------------------------------------------------------------------- You played for 26 hours, 19 minutes and 26 seconds. ---------------------------------------------------------------------------- Version Information ---------------------------------------------------------------------------- Ancient Domains of Mystery Release 23 with ADOM Sage version 0.9.24 Linux ELF Prerelease 23 Build: May 10 2014 15:01:25