------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^^^ ^^@.^ ^..^^ .^^ Dsa St:10 Le:19 Wi:14 Dx:16 To:10 Ch:12 Ap:23 Ma:22 Pe:16 N+ DV/PV: 13/0 H: 17(17) P: 5(5) Exp: 1/0 DrCh Sp: 101 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Dsa Race: male Gray Elf Class: Merchant Eye color: blue Hair color: white Complexion: pale Height: 6'6" Weight: 141 pounds Age: 292 (grown-up) Star sign: Book Birthday: 7/Book (day 37 of the year) YOUR HISTORY: Your mother is a mighty enchantress. She is unmarried. Your father is living in the vicinity of your mother's tower. He is a humble shepherd. In your childhood you were a credit to your family. Your people loved you and enjoyed your presence. During your youth you had a lot of fun playing with other kids of your age. You always were a natural leader and the center of interest. Your young adulthood was characterized by hard and long work. You had decided to study under a renowned master. To your great disappointment you had to find out, that he was a hard, unjust and tyrannic man, embittered by his old age. Your apprentice years were quite terrible. You decided to become a Merchant. During your apprenticeship you specialized on enchanted wands and rods. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 125 stones Carrying capacity: 1000 stones Head : - Neck : - Body : mundane clothes [+0, +0] [40s] Girdle : - Cloak : - Right Hand : mundane short sword (+0, 1d6) [30s] Left Hand : - Right Ring : - Left Ring : mundane brass ring [1s] Bracers : - Gauntlets : - Boots : mundane leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 29 stones Carrying capacity: 1000 stones Wands ('\') mundane wand of door creation (5 charges) [3s] mundane wand of door creation (1 charge) [3s] mundane wand of monster creation (4 charges) [3s] mundane wand of acid (3 charges) [4s] mundane wand of trap detection (3 charges) [3s] Food ('%') mundane loaf of elven bread [3s] Valuables ('$') 1064 gold pieces [10s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 2 +2 +0 +0 basic 40 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +3 bonus to hit, 1d6+0 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 34 (fair) [+4d5] Climbing .................. 29 (mediocre) [+4d4] Detect item status ........ 15 (mediocre) [+3d4] Dodge ..................... 13 (mediocre) [+3d4] First aid ................. 27 (mediocre) [+3d4] Gemology .................. 47 (fair) [+4d4] Haggling .................. 40 (fair) [+4d5] Herbalism ................. 18 (mediocre) [+4d5] Listening ................. 42 (fair) [+3d4] Literacy .................. 84 (great) [+1d5] Metallurgy ................ 26 (mediocre) [+4d5] Pick pockets .............. 21 (mediocre) [+4d5] Stealth ................... 36 (fair) [+3d3] Survival .................. 36 (fair) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Dsa, the gray elven merchant, quit prematurely. He scored 735 points. He survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (1 turn). Dsa visited 1 place. He ended his adventuring life in the wilderness. He did not manage to vanquish any monsters. He had the following talents: Affinity with Axes, Aggressive, Basher. He had a final speed score of 101 (final base speed: 101). He was not particularly religious. He did not ask for divine help. He was neutrally aligned.