# # ---------------------------------------------- # Keymap file for Ancient Domains Of Mystery # ---------------------------------------------- # # Lines starting with a '#' are ignored. Empty lines are also ignored. # # If you want to use more than one keycode for a specific command, you can # define multiple key-bindings by separating them with a SPACE character # (see the 'Wait' command for an example). # # The following special characters are used: # # \Mx -- press the control key and some key x (for letters use the # the lowercase letter) # \Cx -- press the control key and some key x # \S -- SPACE # \\ -- the backslash '\' itself # \L, \R, \U, \D -- the cursor keys left, right, up and down # \1 -- F1 # \2 -- F2 # \3 -- F3 # \4 -- F4 # \5 -- F5 # \6 -- F6 # \7 -- F7 # \8 -- F8 # \9 -- F9 # # Attention: not all combinations of meta keys and normal keys might be # possible. Make sure to check this if you redefine the keyboard. # Note that the ENTER key is equal to (and thus represented by) \Cm. # # IMPORTANT NOTE: # While in theory you can redefine the keys in any way you like in # practice this is not necessarily recommened, because some functions # in ADOM expect certain commands *not* to be bound to certain letters. # # The following commands (the abbreviations from the definitions are # used) # # MON MNW MOW MSW MOS MSE MOE MNE WAT # # should *NOT* be bound to one of the following keys (separated by white- # space): # # t T z Z \S + - # # You *can* set them to one of the keys mentioned but this breaks all # functions for targetting and determining directions. You have been # warned. # # Current version of ADOM: Version 1.2.0 # # # Activate trap # ACT:\Ct # # Apply skill # ASK:a # # Ascend stairway/Leave location # ASC:< # # Cast spell # CST:Z # # Chat with monsters # TLK:C # # Change highlight mode # HIL:H # # Change tactic # TAC:T # # Check literacy # LIT:L # # Clean ears # CLE:E # # Close door # CLO:c # # Continuous search # CSE:ws # # Create short character logfile # CSL:( # # Create verbose character logfile # CVL:) # # Create screenshot # CSS:[ # # Descend stairway/Enter location # DSC:> # # Describe weather # DEW::W # # Dip (something) into (potion) # DIP:! # # Display available talents # DAT::T # # Display and quick-mark skills # DSK:A # # Display background # BKG:B # # Display bill # BIL:P # # Display burden levels # DBL::b # # Display configuration variables # CFG:= # # Display chaos powers # CHP:\\ # # Display character information # DCI:@ # # Display companions # DCO::c # # Display current wealth # MNY:$ # # Display name of your deity # DID::g # # Display elapsed game time # DET:\Ce # # Display identified items # IDI:/ # # Display kick statistics # KST:K # # Display killed monsters # DKM::k # # Display level map # DLM:\Ml # # Display message buffer # MSG::m # # Display missile statistics # DMS:M # # Display monster wound status # MWS::w # # Display quest status # QST:q # # Display recipes # RCP:R # # Display required experience # EXP:x # # Display talents # DTL:\Mt # # Display version # VER:V # # Display weapon skills # DWS:\Cw # # Display weapon statistics # WST:W # # Drink # DRK:D # # Drop item(s) # DRO:d # # Drop items in a comfortable way # DRC:\Cd # # Eat # EAT:e # # Examine environment # EXE:l # # Extended drop # EDR::d # # Extended pay # EPA::p # # Extended use # EUS::u # # Give item to monster # GIV:g # # Handle something # HDL:h # # Inventory # INV:i # # Invoke mindcraft # INM:\Ci # # Issue order to companion # ISO:\Co # # Kick # KCK:k # # Look # LOK:\Cl # # Mark spells # MSP::Z # # Miscellaneous equipment # STF:I # # Move to the southwest # MSW:1 # # Move to the south # MOS:2 \D # # Move to the southeast # MSE:3 # # Move to the west # MOW:4 \L # # Move to the east # MOE:6 \R # # Move to the northwest # MNW:7 # # Move to the north # MON:8 \U # # Move to the northeast # MNE:9 # # Name monster/yourself # BAP:n # # Online help # HLP:? # # Open door # OPN:o # # Pay # PAY:p # # Pick up items primitively (fast) # PPK:; # # Pick up items # PCK:, # # Pick up items comfortably # CPC:\Cp # # Pray # PRA:_ # # Quit game # QIT:Q # # Read # REA:r # # Recall monster memory # RMM:& # # Redraw screen # RED:\Cr # # Sacrifice # SAC:O # # Save and quit game # SAV:S # # Search # SEA:s # # Set tactics to 'berserker' # ST0:b # # Set tactics to 'very aggressive' # ST1:\2 # # Set tactics to 'aggressive' # ST2:\3 # # Set tactics to 'normal' # ST3:\4 # # Set tactics to 'defensive' # ST4:\5 # # Set tactics to 'very defensive' # ST5:\6 # # Set tactics to 'coward' # ST6:v # # Set variable # SEV::= # # Shoot/Throw missile # SHT:t # # Swap position with monster # SWA::s # # Switch auto-pickup on/off # CAP:\Ca # # Switch the dynamic display # STS::t # # Switch the required (more) key # CMK:\Ck # # Lock/Unlock door # ULD:\Cu # # Use item # USE:U # # Use class power # UMP:\Cx # # Use special ability # SPA:m # # Use tool # UTO:u # # Wait # WAT:. 5 # # Walk to the southwest # WM1:w1 # # Walk to the south # WM2:w2 # # Walk to the southeast # WM3:w3 # # Walk to the west # WM4:w4 # # Walk on the spot # WM5:w5 # # Walk to the east # WM6:w6 # # Walk to the northwest # WM7:w7 # # Walk to the north # WM8:w8 # # Walk to the northeast # WM9:w9 # # Wipe face # WIF:F # # Zap wand # ZAP:z RPT: f