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Amber St:12 Le:27 Wi:17 Dx:19 To:11 Ch:14 Ap:22 Ma:23 Pe:24 NC DV/PV: 21/1 H: 20(20) P: 7(28) Exp: 1/9 BVL Sp: 102 Strained Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Amber Race: female Gray Elf Class: Wizard Eye color: amber Hair color: silver Complexion: light Height: 5'11" Weight: 110 pounds Age: 320 (grown-up) Star sign: Raven Birthday: 1/Raven (day 1 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1588 stones Carrying capacity: 1200 stones Head : - Neck : - Body : blessed robe [+0, +1] [60s] Girdle : - Cloak : - Right Hand : uncursed quarterstaff (+0, 1d10) [40s] Left Hand : - Right Ring : uncursed ring of stun resistance [1s] Left Ring : - Bracers : - Gauntlets : - Boots : - Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1487 stones Carrying capacity: 1200 stones Boots ('[') blessed leather boots [+0, +0] [25s] Tools (']') heap of 3 uncursed torches [30s] uncursed box with flint and steel (40) [5s] uncursed tinderbox (19) [3s] Rings ('=') blessed ring of the fish [1s] Wands ('\') uncursed wand of cold (1 charge) [4s] Potions ('!') heap of 2 uncursed potions of water [8s] uncursed potion of potential charisma [4s] Scrolls ('?') uncursed scroll of monster detection [2s] uncursed scroll of item detection [2s] Food ('%') uncursed loaf of elven bread [3s] heap of 5 uncursed large rations [1000s] heap of 2 blessed large rations [400s] Valuables ('$') 49 gold pieces [0s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 30 Daggers & knives 0 +0 +0 +0 unskilled 30 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 0 +0 +0 +0 unskilled 30 Swords 0 +0 +0 +0 unskilled 30 Axes 0 +0 +0 +0 unskilled 30 Whips 0 +0 +0 +0 unskilled 30 Pole arms 0 +0 +0 +0 unskilled 30 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 30 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 30 Damage caused with your melee weapons: -------------------------------------- Right hand: -7 bonus to hit, 1d10-3 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .............. 58 (good) [+4d4] Climbing ............. 32 (fair) [+3d3] Concentration ........ 45 (fair) [+4d5] Dodge ................ 17 (mediocre) [+3d4] First aid ............ 36 (fair) [+3d3] Haggling ............. 27 (mediocre) [+3d4] Healing .............. 12 (mediocre) [+3d5] Herbalism ............ 49 (fair) [+4d4] Listening ............ 47 (fair) [+3d4] Literacy .............100 (superb) [+2d4] Stealth .............. 36 (fair) [+3d3] Ventriloquism ........ 38 (fair) [+3d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Ice Ball : 660, 25pp (Effectivity: +0) Lightning Bolt: 991, 12pp (Effectivity: +1) ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Amber, the gray elven wizard, quit prematurely. She scored 2417 points. She survived for 0 years, 1 day, 2 hours, 6 minutes and 39 seconds (439 turns). Amber visited 3 places. Her perception score was modified by +1 during her career. She ended her adventuring life in the outlaw village "Lawenilothehl". 1 monster perished under her attacks. She possessed the following intrinsics: She was cursed. She was stun resistant (gained through an item). She had the following talents: Alert, Good Learner, Long Stride. She had a final speed score of 102 (final base speed: 112). She was not particularly religious. She did not ask for divine help. She was neutrally aligned. The following monster was vanquished: 1 beggar