------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####### #.....# #.>...###########+### #....././.../.......# #/#######....../....################################# #.# #........./..../...../.....^........k.@.g.... #.# #...........#########################gsg..... #.# #...........# +....o.o #.# ############# #....... #.# #...... #.# ###### #.# #.# ########### #.# #.........# #.#########...<.....# #........./.........# ##################### Amber St:10 Le:27 Wi:15 Dx:18 To:10 Ch:10 Ap:20 Ma:23 Pe:22 N- DV/PV: 21/2 H: 24(26) P: 39(59) Exp: 4/1154 SMC Sp: 96 Poisoned Satiated Strained Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Amber Race: female Gray Elf Class: Wizard Eye color: amber Hair color: silver Complexion: light Height: 5'11" Weight: 116 pounds Age: 295 (grown-up) Star sign: Raven Birthday: 4/Raven (day 4 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. During your childhood one of your uncles taught you a lot of things about the history of your people. Your vast knowledge on the legends and the lore of your people made you very popular with your friends because of all the exciting stories you knew. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1042 stones Carrying capacity: 1000 stones Head : uncursed bone helmet [+0, +1] [40s] Neck : - Body : uncursed robe [+0, +1] [60s] Girdle : - Cloak : - Right Hand : uncursed dagger (+2, 1d4) [10s] Left Hand : - Right Ring : uncursed ring of fire resistance [1s] Left Ring : uncursed ring of fire resistance [1s] Bracers : - Gauntlets : - Boots : - Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 930 stones Carrying capacity: 1000 stones Boots ('[') uncursed leather boots [+0, +0] [25s] One-handed weapons ('(') uncursed mace (+0, 1d6+1) [100s] Tools (']') heap of 2 uncursed torches [20s] uncursed box with flint and steel (12) [5s] uncursed tinderbox (21) [3s] Wands ('\') uncursed wand of wonder (1 charge) [3s] uncursed wand of door creation (4 charges) [3s] Potions ('!') uncursed potion of healing [4s] uncursed potion of cure poison [2s] uncursed potion of potential strength [4s] Scrolls ('?') uncursed scroll of identify [2s] uncursed scroll of power [2s] uncursed scroll of information [2s] uncursed scroll of warning [2s] Books ('"') uncursed spellbook of Calm Monster [100s] Food ('%') uncursed loaf of elven bread [3s] heap of 3 blessed large rations [600s] uncursed piece of fresh meat [20s] blessed rat corpse [30s] Valuables ('$') 30 gold pieces [0s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 30 Daggers & knives 0 +0 +0 +0 unskilled 30 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 0 +0 +0 +0 unskilled 30 Swords 0 +0 +0 +0 unskilled 30 Axes 0 +0 +0 +0 unskilled 30 Whips 0 +0 +0 +0 unskilled 30 Pole arms 0 +0 +0 +0 unskilled 30 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 30 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 30 Damage caused with your melee weapons: -------------------------------------- Right hand: -3 bonus to hit, 1d4-3 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .............. 56 (good) [+4d4] Climbing ............. 42 (fair) [+2d4] Concentration ........100 (superb) [+2d4] Dodge ................ 31 (fair) [+2d4] First aid ............ 32 (fair) [+3d3] Haggling ............. 20 (mediocre) [+3d4] Healing .............. 46 (fair) [+2d4] Herbalism ............ 23 (mediocre) [+4d5] Listening ............ 32 (fair) [+3d5] Literacy .............100 (superb) [+2d4] Pick pockets ......... 1 (poor) [+4d4] Stealth .............. 32 (fair) [+3d3] Ventriloquism ........ 28 (mediocre) [+3d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Calm Monster: 180, 8pp (Effectivity: +0) Frost Bolt : 1025, 12pp (Effectivity: +3) ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Amber, the gray elven wizard, quit prematurely. She scored 3948 points and advanced to level 4. She survived for 0 years, 2 days, 1 hour, 45 minutes and 5 seconds (495 turns). Amber visited 4 places. Her perception score was modified by +1 during her career. She ended her adventuring life in a small cave. 14 monsters perished under her attacks. She possessed the following intrinsic: She was fire resistant (gained through items). She had the following talents: Alert, Good Learner, Long Stride, Miser. She had a final speed score of 96 (final base speed: 111). She was not particularly religious. She did not ask for divine help. She was neutrally aligned. The following monsters were vanquished: 2 assassins 1 bandit 1 beggar 3 goblins 1 hobgoblin 1 kobold 1 large bat 2 pit vipers 1 rat 1 skeleton