------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####### ####### #.....# #.....# ########### #...<.############# #############.....####### #......./.# #....././.........# #......./.../...../.....# #.......#.# #########.........# #.@/@...###############/### #.......#.# #.........# #.......# #.....# #.......#.#############.........### ######### ###.....# #.......#............./........./.# #./.....# ###########.#####################.### ###############.#.....# #.# #...# #.........#.....#.....# ###############.# ###.#####.........#.########### #.........##....# #...../...............# #.........#.####################### #######.........#####.########### #......................./.........# #.........# #..%////%...# #########################.........# #.........# #######...~%# #.........# #.........# #0....# ########### ########### ####### Go St:18 Le:30 Wi:13 Dx:21 To:11 Ch:12 Ap:19 Ma:30 Pe:24 N= DV/PV: 64/10 H: -4(59) P: 0(169) Exp: 14/136116 D: 12 Sp: 109 Strained Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Go Race: male Gray Elf Class: Wizard Eye color: golden Hair color: golden Complexion: light Height: 6'9" Weight: 147 pounds Age: 328 (grown-up) Star sign: Raven Birthday: 27/Raven (day 27 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. As a kid you often watched the adult adventurers preparing for new exciting journeys. They sparked your imagination. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 2077 stones Carrying capacity: 1950 stones He: blessed metal cap [+0, +1] [50s] Ne: uncursed amulet of protection +2 [3s] Bo: uncursed light furs [+3, +1] [180s] Gi: uncursed leather girdle [+3, +0] [5s] Cl: - RH: uncursed golden gladius "Death's Sting" (+2, 2d5+2) [+3, +3] (+7 spd) LH: uncursed medium mithril shield [+5, +2] [80s] RR: uncursed rusty ring of acid resistance [1s] LR: blessed ring of stun resistance [1s] Br: - Ga: uncursed black leather gauntlets [+3, +1] [10s] Bo: cursed leather boots [+0, +0] [25s] MW: - Mi: bundle of 2 uncursed drakish scurgari (+2, 1d8+2) [20s] Tl: - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1672 stones Carrying capacity: 1950 stones Armor ('[') uncursed clean robe [+0, +2] {Ap+2} [60s] Shields ('[') uncursed wooden shield (+2) [+3, +1] [80s] Gauntlets ('[') uncursed alchemistic gloves [+0, +3] [6s] Boots ('[') uncursed boots of sneakiness [+1, +3] {Dx+2} [20s] Necklaces (''') blessed amulet of health [3s] One-handed weapons ('(') blessed crystal dagger (+0, 2d3+4) [25s] uncursed red mithril scimitar (+0, 1d8+4) [32s] blessed spear (+1, 1d8) [50s] Missile weapons ('}') uncursed heavy crossbow (+3, +3) [140s] uncursed short bow of accuracy (+6, +0) [20s] Missiles ('/') cursed arrow (+0, 1d6) [2s] blessed arrow (+0, 1d6+1) [2s] bundle of 2 uncursed arrows of slaying (+0, 1d6) [4s] bundle of 3 uncursed arrows (+1, 1d6) [6s] blessed arrow (+0, 1d6) [2s] uncursed penetrating arrow (+0, 1d6-2) [2s] cursed arrow (+1, 1d6) [2s] uncursed arrow (+0, 1d6+3) [2s] uncursed arrow (+0, 1d6+2) [2s] bundle of 2 uncursed arrows (+0, 1d6-3) [4s] bundle of 11 uncursed arrows of undead slaying (+3, 2d4+3) [22s] cursed penetrating arrow (+0, 1d6+2) [2s] blessed quarrel (+1, 2d6) [2s] bundle of 19 uncursed quarrels of targeting (+7, 2d6) [38s] uncursed arrow (+3, 1d6) [2s] uncursed arrow (+1, 1d6+1) [2s] cursed penetrating arrow (+0, 1d6) [2s] uncursed arrow (+2, 1d6+3) [2s] bundle of 4 uncursed quarrels (+1, 2d6) [8s] bundle of 9 uncursed arrows (+0, 1d6) [18s] uncursed delicate arrow (+0, 1d6+3) [2s] bundle of 11 cursed quarrels of undead slaying (+3, 2d6+3) [44s] bundle of 7 blessed quarrels (+1, 2d6+3) [14s] cursed arrow (+0, 1d6+2) [2s] uncursed arrow of hunting (+0, 1d6) [2s] bundle of 2 blessed mithril drakish scurgari (+8, 1d8+5) [16s] bundle of 9 uncursed quarrels (+3, 2d6) [18s] heap of 5 uncursed rocks (+2, 1d4) [25s] Tools (']') heap of 2 blessed sis [20s] blessed waterproof blanket [10s] blessed fireproof blanket [10s] heap of 5 uncursed sis [50s] uncursed adamantium ingot [12s] uncursed fluff ball [2s] Rings ('=') uncursed ring of teleport control [1s] uncursed ring of searching [1s] blessed ring of fire resistance [1s] uncursed ring of fire resistance [1s] Wands ('\') uncursed wand of item detection (6 charges) [3s] uncursed wand of door creation (0 charges) [3s] blessed wand of fireballs (12 charges) [3s] uncursed wand of trap creation (2 charges) [3s] uncursed wand of trap detection (5 charges) [3s] uncursed wand of fire (4 charges) [4s] Potions ('!') heap of 7 potions of holy water [28s] blessed potion of blindness [2s] heap of 3 uncursed potions of cure poison [6s] heap of 3 uncursed potions of invisibility [12s] uncursed potion of carrot juice [4s] blessed potion of carrot juice [4s] heap of 2 uncursed potions of booze [8s] uncursed potion of insight [2s] blessed potion of booze [4s] heap of 2 uncursed potions of ultra healing [4s] cursed potion of cure poison [2s] heap of 2 uncursed potions of poison [8s] blessed potion of visibility [4s] cursed potion of invisibility [4s] uncursed berzio potion [2s] heap of 2 uncursed potions of healing [8s] heap of 5 uncursed potions of extra healing [10s] uncursed potion of boost dexterity [2s] uncursed potion of potential strength [4s] uncursed potion of water [4s] Scrolls ('?') uncursed scroll of vermin control [2s] heap of 2 uncursed scrolls of darkness [4s] cursed scroll of uncursing [2s] uncursed scroll of identify [2s] blessed scroll of familiar summoning [2s] Books ('"') uncursed spellbook of Light [100s] uncursed spellbook of Magic Missile [100s] Food ('%') heap of 20 uncursed cooked lizards [60s] heap of 2 cursed burb roots [4s] blessed pepper petal [2s] uncursed burb root [2s] heap of 3 cursed stomafillia herbs [6s] blessed burb root [2s] heap of 2 uncursed stomafillia herbs [4s] heap of 2 cursed stomacemptia herbs [4s] heap of 3 uncursed demon daisies [6s] heap of 2 blessed demon daisies [4s] cursed alraunia antidote [2s] cursed demon daisy [2s] uncursed alraunia antidote [2s] heap of 2 uncursed curaria mancox herbs [4s] heap of 2 uncursed devil's roses [4s] heap of 2 blessed curaria mancox herbs [4s] cursed devil's rose [2s] blessed stomafillia herb [2s] uncursed large ration [200s] uncursed giant bee warrior corpse [120s] Valuables ('$') 8670 gold pieces [86s] Gems ('*') uncursed worthless piece of red glass [1s] heap of 2 uncursed rubies [2s] uncursed worthless piece of brown glass [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 22 Daggers & knives 0 +0 +0 +0 unskilled 30 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 0 +0 +0 +0 unskilled 30 Swords 2 +2 +0 +0 basic 40 Axes 0 +0 +0 +0 unskilled 30 Whips 0 +0 +0 +0 unskilled 30 Pole arms 6 +6 +2 +5 skilled 19 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 23 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 4 +8 +6 +1 skilled 21 Crossbows 2 +4 +3 +0 basic 15 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 4 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 5 +10 skilled 340 Damage caused with your melee weapons: -------------------------------------- Right hand: +5 bonus to hit, 2d5+0 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 2, base range: 2, +3 bonus to hit, 1d8+3 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .............. 75 (great) [+3d4] Climbing ............. 60 (good) [+1d3] Concentration ........100 (superb) [+2d4] Dodge ................ 50 (fair) [+1d3] First aid ............ 76 (great) [+1d3] Haggling ............. 22 (mediocre) [+3d4] Healing ..............100 (superb) [+1d3] Herbalism ............ 96 (superb) [+2d4] Listening ............ 78 (great) [+1d5] Literacy .............100 (superb) [+2d4] Pick pockets ......... 59 (good) [+2d4] Smithing ............. 21 (mediocre) [+3d3] Stealth .............. 62 (good) [+1d3] Ventriloquism ........ 35 (fair) [+3d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Bolt : 956, 12pp (Effectivity: +2) Burning Hands : 452, 6pp (Effectivity: +9) Calm Monster : 580, 7pp (Effectivity: +0) Cure Disease : 2, 12pp (Effectivity: +0) Cure Light Wounds: 951, 4pp (Effectivity: +2) Darkness : 556, 4pp (Effectivity: +0) Fire Bolt : 601, 8pp (Effectivity: +4) Knock : 1063, 10pp (Effectivity: +4) Know Alignment : 278, 8pp (Effectivity: +0) Light : 268, 3pp (Effectivity: +2) Lightning Bolt : 345, 8pp (Effectivity: +14) Magic Lock : 273, 7pp (Effectivity: +2) Magic Map : 779, 32pp (Effectivity: +1) Magic Missile : 825, 4pp (Effectivity: +19) Neutralize Poison: 177, 7pp (Effectivity: +5) Slow Monster : 278, 6pp (Effectivity: +0) Strength of Atlas: 850, 8pp (Effectivity: +4) Teleportation : 678, 16pp (Effectivity: +10) ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Go, the gray elven wizard, died of acute blood poisoning. He scored 105788 points and advanced to level 14. He survived for 0 years, 22 days, 0 hours, 57 minutes and 47 seconds (26191 turns). Go visited 30 places. His strength score was modified by +5 during his career. His learning score was modified by +1 during his career. His toughness score was modified by +1 during his career. His charisma score was modified by +2 during his career. His mana score was modified by +5 during his career. His perception score was modified by +1 during his career. He was the champion of the arena. He ended his adventuring life on level 12 of the caverns of chaos. 1195 monsters perished under his attacks. The following two artifacts were generated during his adventure: the si the golden gladius "Death's Sting" He possessed the following intrinsics: He was acid resistant (gained through an item). He was lucky. Fate smiled upon him. He was able to control teleportation. He was stun resistant (gained through an item). He had the following talents: Alert, Good Learner, Healthy, Long Stride, Miser, Treasure Hunter. He had a final speed score of 109 (final base speed: 112). He was a paragon of his religion. He asked for 4 divine interventions. He was neutrally aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 2 bandits 2 barbarians 3 barbarian leaders 1 beggar 3 berserkers 2 big dogs 6 black hurthlings 4 black wizards 84 blink dogs 1 blue baby dragon 1 brown bear 7 brown worms 9 bugbears 4 carrion crawlers 5 cave bears 11 cave fishers 3 cave lizards 2 cavemen 1 chaos brother 3 chaos lizards 6 chaos rats 7 claw bugs 1 clay golem 1 cobra 2 cooshoos 3 corpse fiends 1 cutpurse 2 dark elven archers 1 dark elven lord 1 dark elven priestess 1 dark elven warrior 2 dark elven wizards 5 dark orcs 7 dark sages 3 dire wolves 4 displacer beasts 2 dopplegangers 1 dwarven chaos knight 1 ettin 1 eye of destruction 10 fire beetles 7 fire lizards 1 fire vortex 1 flesh golem 5 floating eyes 2 gelatinous cubes 5 ghosts 8 ghost bats 3 ghuls 9 giant bats 70 giant bee warriors 9 giant bee workers 2 giant centipedes 3 giant frogs 17 giant lizards 2 giant raccoons 50 giant rats 8 giant spiders 2 gibbering mouthers 8 gnolls 2 gnoll chieftains 16 goblins 4 goblin berserkers 4 goblin chieftains 20 goblin rockthrowers 8 goblin slavemasters 2 gray oozes 3 green hags 3 green slimes 1 gremlin 1 griffon 1 grizzly bear 1 harpy 3 hell hounds 1 hill giant 2 hill orcs 1 hill orc sergeant 8 hippogriffs 4 hobgoblins 1 homunculus 9 huge bats 3 hyenas 1 ice vortex 30 jackals 2 jackalweres 2 karmic lizards 18 kobolds 3 kobold chieftains 4 kobold shamans 19 large bats 2 large dogs 1 large gnoll 10 large jackals 12 large kobolds 5 large orcs 34 large spiders 1 least daemon 1 leucrotta 20 lizard men 2 master swordsmen 2 mimics 3 minotaurs 1 mummy 7 necromancers 9 ochre jellies 40 ogres 1 ogre lord 2 ogre magi 1 oracle 24 orcs 6 orc chieftains 2 orc scorchers 2 outlaws 1 outlaw leader 5 owlbears 2 pit vipers 2 pixie archers 7 quasits 7 raiders 56 rats 7 ratling archers 2 ratling fencers 2 ratling master thieves 6 ratling thieves 7 ratling warriors 1 rattlesnake 1 red worm 4 shadow centipedes 2 silver wolves 23 skeletons 1 stone giant lord 1 stone snake 6 swordsmen 9 tarantulas 2 trolls 8 wererats 1 werewolf 209 white worms 13 wolves 3 wraiths 2 yellow oozes 12 zombies