------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ##################### #.........../.......# ########################### #.###########.......# ####### #.....^...................# #.# #.......# #.....# #.###################..<..# #.# #.......# #...}|########### #.# #.......# #.....# #.# #.......# #...../..@SSSSS.# #.# #.......# ####### #.# #.####### #.....#####S|SS.# #.# #.......# #.# #.# #.....# #.SS..# #.# #.......#############/###########.###################/# #####.# #.# #......./......./........./.......*../..../...........# #.# #.# #################.........############################# #.# #.# #.........# #.# ###/### ####### #.........# #.# #.....# #.....# #.........# #.# #.<...#######.....#######################################################.# #...../...../...../.......................................................# ########################################################################### Slim Mug St:17 Le:16 Wi:18 Dx:15 To:20 Ch:11 Ap:10 Ma:18 Pe:13 N= DV/PV: 52/8 H: 106(106) P: 35(35) Exp: 10/28584 UD: 8 Sp: 113 Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Slim Mug Race: male Drakeling Class: Monk Eye color: blue Hair color: bald Complexion: light blue Height: 5'8" Weight: 163 pounds Age: 21 (young) Star sign: Candle Birthday: 2/Candle (day 272 of the year) YOUR HISTORY: Your mother is a mighty enchantress. She is unmarried. Your father is living in the vicinity of your mother's tower. He is a humble shepherd. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. As a kid you often watched the adult adventurers preparing for new exciting journeys. They sparked your imagination. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Monk. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1230 stones Carrying capacity: 1800 stones Head : - Neck : - Body : blessed robe [+3, +1] [60s] Girdle : uncursed adamantium girdle [+0, +3] [18s] Cloak : - Right Hand : blessed orcish spear (+1, 1d8+2) [75s] Left Hand : uncursed small adamantium shield [+5, +0] [36s] Right Ring : uncursed ring of fire resistance [1s] Left Ring : blessed ring of teleport control [1s] Bracers : - Gauntlets : - Boots : uncursed light boots [+0, +2] [20s] Missile weapon: uncursed short bow (+1, +0) [20s] Missiles : bundle of 13 uncursed arrows (+1, 1d6+2) [26s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 973 stones Carrying capacity: 1800 stones Shields ('[') blessed tower shield (-2) [+7, +0] [150s] uncursed large mithril shield (-1) [+7, +2] [96s] Girdles ('[') uncursed leather girdle [+0, +0] [5s] Boots ('[') uncursed sandals [+0, +0] [6s] uncursed leather boots [+0, +0] [25s] One-handed weapons ('(') blessed spear (+1, 1d8) [50s] uncursed spear (+1, 1d8) [50s] uncursed heavy cudgel (-1, 2d5+2) [-2, +0] [70s] blessed adamantium battle axe (+0, 1d6+7) [50s] Two-handed weapons ('(') uncursed quarterstaff (+0, 1d10) [40s] Missiles ('/') bundle of 3 uncursed arrows (+0, 1d6) [6s] uncursed arrow (+0, 1d6-3) [2s] blessed arrow (+0, 1d6) [2s] bundle of 12 uncursed arrows of hunting (+0, 1d6) [24s] bundle of 3 uncursed quarrels (+1, 2d6) [6s] bundle of 9 uncursed arrows of jelly slaying (+5, 2d4+3) [18s] Tools (']') blessed waterproof blanket [10s] uncursed small key [1s] Rings ('=') blessed ring of doom [1s] Potions ('!') uncursed potion of carrot juice [4s] uncursed potion of cure poison [2s] heap of 2 potions of holy water [8s] heap of 2 uncursed potions of gain attributes [8s] uncursed potion of raw chaos [2s] cursed potion of healing [4s] uncursed potion of training [2s] uncursed potion of boost willpower [2s] Scrolls ('?') uncursed scroll of information [2s] cursed scroll of identify [2s] uncursed scroll of increase melee damage [2s] uncursed scroll of identify [2s] uncursed scroll of gold detection [2s] uncursed scroll of magic mapping [2s] cursed scroll of monster detection [2s] Food ('%') heap of 3 uncursed iron rations [300s] cursed fortune cookie [3s] Valuables ('$') 1132 gold pieces [11s] Gems ('*') uncursed worthless piece of red glass [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 3 +2 +1 +0 basic 38 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 6 +6 +2 +5 skilled 241 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 2 +4 basic 27 Damage caused with your melee weapons: -------------------------------------- Right hand: +7 bonus to hit, 1d8+1 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 13, base range: 4, +3 bonus to hit, 1d6+1 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 86 (great) [+2d4] Athletics ................ 83 (great) [+2d4] Climbing ................. 43 (fair) [+2d4] Concentration ............ 45 (fair) [+4d5] Dodge .................... 63 (good) [+2d4] Find weakness ............ 64 (good) [+1d5] First aid ................ 77 (great) [+3d3] Food preservation ........ 45 (fair) [+4d5] Haggling ................. 18 (mediocre) [+3d5] Healing .................. 96 (superb) [+2d4] Listening ................ 34 (fair) [+4d5] Literacy ................. 63 (good) [+3d4] Music .................... 27 (mediocre) [+3d5] Pick pockets ............. 31 (fair) [+3d3] Stealth .................. 38 (fair) [+3d5] Swimming ................. 48 (fair) [+3d3] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Slim Mug, the drakish monk, quit prematurely. He scored 15895 points and advanced to level 10. He survived for 0 years, 5 days, 3 hours, 53 minutes and 57 seconds (8031 turns). Slim Mug visited 11 places. His strength score was modified by +1 during his career. His willpower score was modified by +2 during his career. His toughness score was modified by +1 during his career. He ended his adventuring life in an unremarkable dungeon on level 8. 241 monsters perished under his attacks. He possessed the following intrinsics: He was fire resistant (gained through an item). He was lucky. He was able to control teleportation (enhanced through an item). He had the following talents: Alert, Careful, Good Learner, Long Stride, Quick, Very Quick. He had a final speed score of 113 (final base speed: 113). He was a fervent follower of Issrecht. He did not ask for divine help. He was neutrally aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 1 ankheg 2 bandits 2 barbarians 2 barbarian leaders 3 berserkers 2 black hurthlings 23 blink dogs 1 cave fisher 1 chaos brother 2 claw bugs 1 crystal statue 1 cutpurse 1 dark elven archer 1 dark elven wizard 1 dark orc 1 dark sage 1 dire wolf 2 displacer beasts 1 ettin 4 fire beetles 1 fire lizard 1 fire vortex 1 floating eye 1 ghost bat 1 ghul 6 giant centipedes 1 giant lizard 8 giant rats 7 giant spiders 1 gibbering mouther 2 gnolls 7 goblins 3 goblin chieftains 7 goblin rockthrowers 3 goblin slavemasters 2 green hags 1 green worm 1 gremlin 2 hell hounds 1 hill orc 1 hippogriff 5 hobgoblins 1 hobgoblin leader 7 hyenas 1 invisible stalker 2 jackals 27 kobolds 1 kobold chieftain 1 kobold shaman 3 large bats 1 large gnoll 1 large jackal 5 large kobolds 2 large orcs 14 large spiders 1 least daemon 1 leucrotta 3 lizard men 1 mimic 1 minotaur 1 mugger 1 necromancer 3 ogres 6 orcs 1 orc chieftain 1 outlaw 1 outlaw leader 3 owlbears 8 pit vipers 1 quasit 1 raider 5 rats 4 ratling archers 2 ratling thieves 2 ratling warriors 4 skeletons 1 staring eye 1 wererat 1 wight 1 wraith 4 zombies