------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######### ####### #.......# #.....# ##### #....>..###############################.....# ###...### #......./............................./.@.g.# #........ #######################################.....### #######.#...... #.........................../...../.# #..*..%.###... ###.#################################.#######.####### ... #...# #.........# .. #########.### ###################################.######### #.........# #...........................................# #.......### #.......#############.#####################.############# #.......# #......./.# #...# #...../.......# ######### #.......#.####### ###.# #######.......# #.%.....#.......# .. #.......# ###########.<...# #.......# #.....# #.......# ####### ######### Gh St:10 Le:17 Wi:19 Dx:19 To:11 Ch: 9 Ap:12 Ma:21 Pe:15 C DV/PV: 22/1 H: 0(30) P: 14(58) Exp: 5/1958 DD: 1 Sp: 102 Bleeding Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Gh Race: male Dark Elf Class: Wizard Eye color: blue Hair color: white Complexion: black Height: 5'10" Weight: 116 pounds Age: 138 (grown-up) Star sign: Cup Birthday: 20/Cup (day 260 of the year) YOUR HISTORY: Your parents were poor people. They loved you and cared for you, although you had to hunger more than once. In your childhood you were a credit to your family. Your people loved you and enjoyed your presence. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. Your life as a young adult was characterized by steady determination. Your goal lay clearly ahead of you and you never strayed from your path. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 680 stones Carrying capacity: 1000 stones Head : - Neck : - Body : uncursed robe [+0, +1] [60s] Girdle : - Cloak : - Right Hand : uncursed dagger (+3, 1d4) [10s] Left Hand : - Right Ring : uncursed ring of fire resistance [1s] Left Ring : uncursed ring of cold resistance [1s] Bracers : - Gauntlets : - Boots : uncursed sandals [+0, +0] [6s] Missile Weapon: - Missiles : heap of 8 cursed rocks (+0, 1d4+2) [40s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 562 stones Carrying capacity: 1000 stones Necklaces (''') uncursed amulet of protection from constructs [3s] Missiles ('*') heap of 7 uncursed rocks (+0, 1d4) [35s] heap of 7 uncursed rocks (+0, 1d4+3) [35s] heap of 5 blessed rocks (+0, 1d4) [25s] heap of 8 cursed rocks (+0, 1d4) [40s] Wands ('\') uncursed wand of wonder (4 charges) [3s] uncursed wand of monster creation (1 charge) [3s] uncursed wand of knocking (1 charge) [3s] Potions ('!') uncursed potion of exchange [4s] uncursed oil of rust removal [2s] uncursed potion of water [4s] Scrolls ('?') blessed scroll of darkness [2s] uncursed scroll of identify [2s] Books ('"') uncursed spellbook of Cure Serious Wounds [100s] uncursed spellbook of Frost Bolt [100s] uncursed spellbook of Stun Ray [100s] Food ('%') uncursed iron ration [100s] Valuables ('$') 190 gold pieces [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 30 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 0 +0 +0 +0 unskilled 30 Swords 0 +0 +0 +0 unskilled 30 Axes 0 +0 +0 +0 unskilled 30 Whips 0 +0 +0 +0 unskilled 30 Pole arms 0 +0 +0 +0 unskilled 30 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 30 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 9 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 30 Damage caused with your melee weapons: -------------------------------------- Right hand: +0 bonus to hit, 1d4-3 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 8, base range: 2, +1 bonus to hit, 1d4+1 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .............. 38 (fair) [+4d5] Alertness ............ 43 (fair) [+3d3] Climbing ............. 53 (good) [+1d5] Concentration ........ 96 (superb) [+2d4] Find weakness ........ 30 (mediocre) [+3d3] First aid ............ 24 (mediocre) [+3d4] Haggling ............. 20 (mediocre) [+3d4] Healing .............. 52 (good) [+1d5] Herbalism ............ 29 (mediocre) [+4d5] Listening ............ 31 (fair) [+3d5] Literacy .............100 (superb) [+2d4] Pick pockets ......... 23 (mediocre) [+3d4] Stealth .............. 38 (fair) [+3d3] Ventriloquism ........ 37 (fair) [+3d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Cure Serious Wounds: 23, 17pp (Effectivity: +0) Darkness : 5, 7pp (Effectivity: +0) Frost Bolt : 184, 12pp (Effectivity: +4) Invisibility : 5, 19pp (Effectivity: +0) ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Gh, the dark elven wizard, died of blood loss. He scored 2908 points and advanced to level 5. He survived for 0 years, 2 days, 13 hours, 2 minutes and 31 seconds (759 turns). Gh visited 4 places. His strength score was modified by +2 during his career. His mana score was modified by -1 during his career. His perception score was modified by +1 during his career. He ended his adventuring life in a sinister dungeon on level 1. 37 monsters perished under his attacks. He possessed the following intrinsics: He was fire resistant (gained through an item). He was cold resistant (gained through an item). He had the following talents: Alert, Miser, Treasure Hunter. He had a final speed score of 102 (final base speed: 102). He was not very pious. He asked for 2 divine interventions. He was chaotically aligned. The following monsters were vanquished: 2 bandits 2 black hurthlings 1 cave fisher 1 cutpurse 1 dark sage 1 fire beetle 1 fire vortex 2 giant rats 5 goblins 2 goblin rockthrowers 1 goblin slavemaster 1 hippogriff 1 huge bat 1 jackal 1 kobold 1 kobold shaman 1 large bat 1 large jackal 2 large kobolds 1 ogre 2 rabid dogs 2 raiders 3 skeletons 1 zombie ---------------------------------------------------------------------------- Version Information ---------------------------------------------------------------------------- Ancient Domains of Mystery Release -10795 with ADOM Sage version 0.9.24 Linux ELF Prerelease 5 Build: Oct 2 2012 15:07:27