------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^^^ ^^@.^ ^..^^ .^^ Oij St:19 Le:15 Wi:16 Dx:13 To:16 Ch: 9 Ap:10 Ma:14 Pe:10 N= DV/PV: 10/2 H: 25(25) P: 21(21) Exp: 1/0 DrCh Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Oij Race: female Drakeling Class: Priest Eye color: light blue Hair color: bald Complexion: blue Height: 5' Weight: 132 pounds Age: 23 (grown-up) Star sign: Sword Birthday: 9/Sword (day 189 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Priest. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 467 stones Carrying capacity: 2100 stones Head : - Neck : - Body : uncursed clothes [+0, +0] [40s] Girdle : - Cloak : - Right Hand : uncursed flail (+0, 2d4+2) [150s] Left Hand : uncursed scimitar (+0, 1d8-1) [40s] Right Ring : - Left Ring : - Bracers : uncursed bracers of protection [+0, +2] [10s] Gauntlets : - Boots : - Missile Weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 227 stones Carrying capacity: 2100 stones Tools (']') blessed holy symbol [5s] Potions ('!') heap of 3 uncursed potions of water [12s] uncursed potion of healing [4s] Scrolls ('?') uncursed scroll of increase melee damage [2s] uncursed scroll of identify [2s] uncursed scroll of increase melee accuracy [2s] Books ('"') uncursed spellbook of Slow Monster [100s] Food ('%') uncursed iron ration [100s] Valuables ('$') 75 gold pieces [0s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 18 Daggers & knives 0 +0 +0 +0 unskilled 18 Clubs & hammers 0 +0 +0 +0 unskilled 18 Maces & flails 2 +2 +0 +0 basic 48 Swords 1 +1 +0 +0 basic 30 Axes 0 +0 +0 +0 unskilled 18 Whips 0 +0 +0 +0 unskilled 18 Pole arms 0 +0 +0 +0 unskilled 18 Twohanded weapons 0 +0 +0 +0 unskilled 18 Staves 0 +0 +0 +0 unskilled 18 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 10 Bows 0 +0 +0 +0 unskilled 10 Crossbows 0 +0 +0 +0 unskilled 10 Thrown axes & hammers 0 +0 +0 +0 unskilled 10 Thrown daggers 0 +0 +0 +0 unskilled 10 Thrown rocks & clubs 0 +0 +0 +0 unskilled 10 Thrown spears 0 +0 +0 +0 unskilled 10 Boomerangs & scurgari 0 +0 +0 +0 unskilled 10 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 22 Damage caused with your melee weapons: -------------------------------------- Right hand: -14 bonus to hit, 2d4+5 damage Left hand: -34 bonus to hit, 1d8+2 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................. 37 (fair) [+2d4] Climbing .................. 20 (mediocre) [+3d4] Concentration ............. 38 (fair) [+4d5] Detect item status ........ 91 (superb) [+2d4] First aid ................. 39 (fair) [+4d5] Food preservation ......... 30 (mediocre) [+4d5] Haggling .................. 15 (mediocre) [+4d5] Healing ................... 45 (fair) [+4d5] Herbalism ................. 42 (fair) [+4d4] Listening ................. 31 (fair) [+3d3] Literacy .................. 76 (great) [+3d4] Music ..................... 30 (mediocre) [+3d5] Swimming .................. 58 (good) [+1d5] ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Oij, the drakish priest, quit prematurely. She scored 821 points. She survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (1 turn). Oij visited 1 place. She ended her adventuring life in the wilderness. She did not manage to vanquish any monsters. She had the following talent: Affinity with Clubs & Hammers. She had a final speed score of 100 (final base speed: 100). She was not particularly religious. She did not ask for divine help. She was neutrally aligned. ---------------------------------------------------------------------------- Version Information ---------------------------------------------------------------------------- Ancient Domains Of Mystery Version 1.2.0 with ADOM Sage 0.9.13.1 Linux ELF Prerelease 5 Build: Oct 2 2012 15:07:27