------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ##### ....# #.####################### #................(......# #.#####################.#### #.......# #.#igh. #######.# ####### #.gf.or #.# #.....# #@zFhg. ########## #.### #.....# #***### ..........# #...# #.....# ##### ......###(#######################.#####.....# ......# #......%....................../.....# ......####################################### ######### .....(........(.............................# #.......# ##########################################.#####.....?.# #...../.}.]...# ############### Wall St:16 Le:18 Wi:18 Dx:18 To:11 Ch:10 Ap:12 Ma:22 Pe:19 N= DV/PV: 28/5 H: -5(46) P: 43(104) Exp: 10/27012 SMC Sp: 91 Stunned Strained Bleeding Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Wall Race: male Dark Elf Class: Wizard Eye color: amber Hair color: white Complexion: black Height: 5'11" Weight: 121 pounds Age: 132 (grown-up) Star sign: Cup Birthday: 2/Cup (day 242 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. During your childhood one of your uncles taught you a lot of things about the history of your people. Your vast knowledge on the legends and the lore of your people made you very popular with your friends because of all the exciting stories you knew. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. Your life as a young adult was characterized by steady determination. Your goal lay clearly ahead of you and you never strayed from your path. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 2371 stones Carrying capacity: 1650 stones Head : uncursed metal cap [+0, +1] [50s] Neck : - Body : uncursed studded leather armor (-1, +0) [-1, +3] [250s] Girdle : - Cloak : - Right Hand : uncursed adamantium long sword (+0, 1d8+5) [28s] Left Hand : uncursed large shield (-1) [+5, +1] [120s] Right Ring : uncursed ring of cold resistance [1s] Left Ring : uncursed ring of acid resistance [1s] Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile Weapon: uncursed short bow (+1, +0) [20s] Missiles : bundle of 19 uncursed arrows (+2, 1d6) [38s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1838 stones Carrying capacity: 1650 stones Shields ('[') uncursed medium shield [+3, +1] [100s] Necklaces (''') heap of 2 uncursed amulets of defense +2 [6s] One-handed weapons ('(') heap of 2 uncursed orcish spears (+1, 1d8+2) [150s] uncursed mithril mace (+0, 1d6+4) [80s] Missile weapons ('}') uncursed short bow (+1, +0) [20s] uncursed light crossbow of accuracy (+8, +3) [70s] blessed light crossbow (+2, +3) [70s] Missiles ('*') heap of 6 uncursed rocks (+2, 1d4) [30s] bundle of 8 uncursed mithril arrows of hunting (+1, 1d6+3) [16s] Tools (']') uncursed square key [1s] uncursed waterproof blanket [10s] uncursed fireproof blanket [10s] Rings ('=') uncursed ring of doom [1s] Wands ('\') blessed wand of monster creation (6 charges) [3s] uncursed wand of lightning (3 charges) [4s] Potions ('!') uncursed potion of invisibility [4s] uncursed potion of blindness [2s] uncursed potion of carrot juice [4s] heap of 2 uncursed potions of healing [8s] heap of 4 potions of holy water [16s] cursed potion of booze [4s] Scrolls ('?') heap of 2 uncursed scrolls of identify [4s] uncursed scroll of uncursing [2s] cursed scroll of item detection [2s] Books ('"') uncursed spellbook of Fire Bolt [100s] uncursed spellbook of Lightning Bolt [100s] uncursed spellbook of Magic Missile [100s] uncursed spellbook of Magic Missile [100s] Food ('%') heap of 2 uncursed large rations [400s] heap of 2 cursed large rations [400s] uncursed piece of raw meat [20s] Valuables ('$') 10 gold pieces [0s] Gems ('*') uncursed crystal of knowledge [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 29 Daggers & knives 0 +0 +0 +0 unskilled 30 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 0 +0 +0 +0 unskilled 30 Swords 1 +1 +0 +0 basic 32 Axes 0 +0 +0 +0 unskilled 30 Whips 0 +0 +0 +0 unskilled 30 Pole arms 2 +2 +0 +1 basic 59 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 27 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 12 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 9 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 1 +2 basic 38 Damage caused with your melee weapons: -------------------------------------- Right hand: -2 bonus to hit, 1d8+1 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 19, base range: 4, -2 bonus to hit, 1d6+1 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .............. 22 (mediocre) [+4d5] Alertness ............ 36 (fair) [+3d4] Climbing ............. 40 (fair) [+2d4] Concentration ........ 95 (superb) [+3d5] Find weakness ........ 56 (good) [+1d5] First aid ............ 17 (mediocre) [+3d5] Haggling ............. 24 (mediocre) [+3d4] Healing .............. 84 (great) [+1d3] Herbalism ............ 31 (fair) [+4d5] Listening ............ 54 (good) [+3d3] Literacy .............100 (superb) [+2d4] Pick pockets ......... 30 (mediocre) [+3d3] Stealth .............. 43 (fair) [+2d4] Ventriloquism ........ 24 (mediocre) [+3d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Calm Monster : 349, 8pp (Effectivity: +4) Fire Bolt : 163, 9pp (Effectivity: +2) Light : 519, 3pp (Effectivity: +0) Lightning Bolt : 129, 10pp (Effectivity: +5) Magic Lock : 499, 8pp (Effectivity: +0) Magic Missile : 201, 5pp (Effectivity: +15) Neutralize Poison: 374, 9pp (Effectivity: +1) ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Wall, the dark elven wizard, was killed by a female goblin berserker. He scored 26284 points and advanced to level 10. He survived for 0 years, 8 days, 0 hours, 47 minutes and 45 seconds (5010 turns). Wall visited 17 places. His strength score was modified by +4 during his career. His learning score was modified by +1 during his career. His willpower score was modified by -1 during his career. His dexterity score was modified by -1 during his career. His toughness score was modified by +1 during his career. His charisma score was modified by +2 during his career. His appearance score was modified by +1 during his career. His perception score was modified by +1 during his career. He brought back joy into the life of a tiny girl. He ended his adventuring life in a small cave. 331 monsters perished under his attacks. He possessed the following intrinsics: He was cold resistant (gained through an item). He was acid resistant (gained through an item). He had the following talents: Alert, Good Learner, Great Learner, Miser, Treasure Hunter. He had a final speed score of 91 (final base speed: 101). He was a fervent follower of Anssaria. He asked for 1 divine intervention. He was neutrally aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 4 bandits 1 barbarian 31 blink dogs 2 bugbears 1 cave fisher 1 cave lizard 1 chaos brother 2 chaos rats 1 chaos sister 1 claw bug 1 cobra 1 cutpurse 1 dark elven wizard 4 dire wolves 2 doppelgangers 3 fire beetles 1 fire vortex 1 ghost bat 22 ghuls 3 giant bats 3 giant centipedes 2 giant frogs 1 giant lizard 1 giant raccoon 1 giant rat 5 giant spiders 1 gibbering mouther 2 gnolls 6 goblins 3 goblin chieftains 8 goblin rockthrowers 4 goblin slavemasters 2 gray oozes 1 gremlin 1 harpy 2 hobgoblins 1 hobgoblin leader 2 homunculi 1 hyena 1 jackal 6 kobolds 1 kobold chieftain 1 kobold shaman 7 large bats 2 large jackals 3 large kobolds 5 large orcs 1 large spider 2 lizard men 2 necromancers 2 ogres 26 orcs 1 orc chieftain 4 orc scorchers 1 outlaw 4 raiders 4 rats 2 ratling archers 3 ratling thieves 2 ratling warriors 2 shadows 2 shadow centipedes 63 skeletons 1 swordsman 5 tarantulas 1 viper 1 water snake 1 wererat 1 werewolf 1 white worm 15 wolves 27 zombies ---------------------------------------------------------------------------- Version Information ---------------------------------------------------------------------------- Ancient Domains of Mystery Release -10795 with ADOM Sage version 0.9.24 Linux ELF Prerelease 5 Build: Oct 2 2012 15:07:27