------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####### ############################################# ######### #.....# #...../.....................................# #.......# #.....###########.....#####################################/# #...<...# #...../.........+.....# #.......# #.......# #################.....# #.......# #.......# #.....# #.......# #.......# ####### ###.### #########################.......# #####.### #.....# #.# #.......................|.......# #.# #..%..#######.# #/############################### #.####### #.....@l......# #.......# #.......# ############### #.......###############################....>..# #......./.../......./................./.......# #.......#####.......########################### #.......# #.......# ######### ######### Bonnie St:17 Le:18 Wi:12 Dx:18 To:15 Ch:14 Ap:15 Ma:15 Pe:18 N= DV/PV: 17/3 H: -1(67) P: 22(22) Exp: 7/5408 VD: 6 Sp: 106 Burdened ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Bonnie Race: female Human Class: Archer Eye color: brown Hair color: yellow Complexion: light Height: 5'7" Weight: 123 pounds Age: 29 (grown-up) Star sign: Raven Birthday: 23/Raven (day 23 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become an Archer. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1461 stones Carrying capacity: 1800 stones Head : uncursed leather cap [+1, +0] [5s] Neck : - Body : uncursed leather armor [+0, +2] [150s] Girdle : - Cloak : uncursed hooded cloak [+1, +0] [40s] Right Hand : uncursed scythe (+1, 2d6+1) [-1, +0] [80s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : blessed blue leather gauntlets [+0, +1] [10s] Boots : blessed leather boots [+0, +0] [25s] Missile weapon: uncursed long bow (+2, +2) [30s] Missiles : bundle of 39 uncursed arrows (+0, 1d6) [78s] Tool : uncursed fletchery set (6) [70s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 973 stones Carrying capacity: 1800 stones Shields ('[') uncursed wooden shield [+3, +1] [80s] Gauntlets ('[') uncursed gloves [+0, +0] [6s] One-handed weapons ('(') uncursed dagger (+0, 1d4) [10s] Missiles ('/') bundle of 21 uncursed arrows (+0, 1d6+1) [42s] bundle of 48 uncursed quarrels (+1, 2d6) [96s] bundle of 20 uncursed arrows (+0, 1d6) [40s] bundle of 7 cursed quarrels of undead slaying (+3, 2d6+3) [28s] Tools (']') heap of 3 uncursed torches [30s] uncursed box with flint and steel (43) [5s] uncursed tinderbox (23) [3s] uncursed waterproof blanket [10s] heap of 2 blessed wooden sticks [60s] Wands ('\') blessed wand of door creation (6 charges) [3s] Potions ('!') cursed potion of gain attributes [4s] blessed potion of potential charisma [4s] cursed potion of troll blood [2s] Scrolls ('?') blessed scroll of identify [2s] uncursed scroll of identify [2s] Food ('%') uncursed iron ration [100s] uncursed loaf of bread [40s] blessed large ration [200s] heap of 2 cursed large kobold corpses [120s] uncursed dwarven sausage [20s] cursed giant centipede corpse [60s] Valuables ('$') 661 gold pieces [6s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 2 +2 +0 +0 basic 36 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 2 +2 +0 +1 basic 21 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 4 +8 +6 +1 skilled 44 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +11 bonus to hit, 2d6+3 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 39, base range: 9, +36 bonus to hit, 1d6+19 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 48 (fair) [+2d4] Archery ..................100 (superb) [+2d4] Climbing ................. 64 (good) [+3d4] Concentration ............ 40 (fair) [+4d4] Dodge .................... 59 (good) [+3d3] First aid ................ 19 (mediocre) [+4d5] Fletchery ................ 49 (fair) [+4d5] (ma) Food preservation ........ 67 (good) [+3d3] Haggling ................. 22 (mediocre) [+4d4] Listening ................ 40 (fair) [+3d3] Literacy ................. 36 (fair) [+2d4] Pick pockets ............. 34 (fair) [+2d4] Stealth .................. 53 (good) [+3d4] Swimming ................. 32 (fair) [+3d3] ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Bonnie, the human archer, was killed by a giant lizard. She scored 4443 points and advanced to level 7. She survived for 0 years, 3 days, 16 hours, 26 minutes and 57 seconds (3244 turns). Bonnie visited 10 places. Her perception score was modified by +1 during her career. She ended her adventuring life in the small village dungeon on dungeon level 6. 109 monsters perished under her attacks. She possessed the following intrinsic: She was poison resistant. She had the following talents: Alert, Good Learner, Healthy. She had a final speed score of 106 (final base speed: 111). She was not particularly religious. She asked for 1 divine intervention. She was neutrally aligned. The following monsters were vanquished: 3 claw bugs 1 gelatinous cube 1 ghost bat 1 ghul 2 giant bats 16 giant centipedes 1 giant lizard 8 giant rats 7 goblins 4 goblin rockthrowers 1 goblin slavemaster 1 gremlin 4 hobgoblins 1 hobgoblin leader 1 homunculus 2 jackals 7 kobolds 1 kobold shaman 10 large bats 3 large kobolds 1 ogre 6 orcs 1 outlaw 3 pit vipers 1 pixie 7 rats 2 ratling thieves 6 ratling warriors 5 skeletons 1 swordsman 1 white worm