------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^^^ ^^@.^ ^..^^ .^^ Oij St:18 Le:12 Wi:11 Dx:11 To:25 Ch: 8 Ap: 7 Ma: 9 Pe:10 CN DV/PV: 9/8 H: 27(27) P: 7(7) Exp: 1/0 DrCh Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Oij Race: male Orc Class: Healer Eye color: black Hair color: bald Complexion: gray Height: 5'9" Weight: 191 pounds Age: 14 (young) Star sign: Dragon Birthday: 28/Dragon (day 178 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. In your childhood you were fascinated by your environment and the everchanging wonders of the world. You were a very curious and adventurous child. As a kid you often watched the adult adventurers preparing for new exciting journeys. They sparked your imagination. Your young adulthood was characterized by hard and long work. You had decided to study under a renowned master. To your great disappointment you had to find out, that he was a hard, unjust and tyrannic man, embittered by his old age. Your apprentice years were quite terrible. You decided to become a Healer. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 248 stones Carrying capacity: 1950 stones Head : - Neck : - Body : uncursed clothes [+0, +3] [40s] Girdle : - Cloak : - Right Hand : uncursed club (+1, 1d6) [30s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +1] [15s] Boots : uncursed heavy boots [-1, +1] [30s] Missile weapon: - Missiles : - Tool : uncursed stethoscope [5s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 128 stones Carrying capacity: 1950 stones One-handed weapons ('(') blessed scalpel (+2, 1d3+1) [2s] Tools (']') heap of 6 uncursed bandages [12s] Potions ('!') heap of 3 uncursed potions of extra healing [6s] heap of 2 uncursed potions of poison [8s] Food ('%') uncursed iron ration [100s] Valuables ('$') 36 gold pieces [0s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 14 Daggers & knives 0 +0 +0 +0 unskilled 14 Clubs & hammers 2 +2 +0 +0 basic 36 Maces & flails 0 +0 +0 +0 unskilled 14 Swords 0 +0 +0 +0 unskilled 14 Axes 0 +0 +0 +0 unskilled 14 Whips 0 +0 +0 +0 unskilled 14 Pole arms 0 +0 +0 +0 unskilled 14 Twohanded weapons 0 +0 +0 +0 unskilled 14 Staves 0 +0 +0 +0 unskilled 14 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 14 Damage caused with your melee weapons: -------------------------------------- Right hand: +5 bonus to hit, 1d6+3 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ............ 10 (poor) [+3d3] Backstabbing ......... 5 (poor) [+3d4] Climbing ............. 41 (fair) [+2d4] Concentration ........ 24 (mediocre) [+4d5] Cooking .............. 13 (mediocre) [+4d4] (mr) Find weakness ........ 16 (mediocre) [+4d5] First aid ............ 45 (fair) [+4d5] Haggling ............. 20 (mediocre) [+4d5] Healing .............. 79 (great) [+3d4] Herbalism ............ 71 (great) [+3d4] Listening ............ 33 (fair) [+4d5] Literacy ............. 73 (great) [+1d5] Metallurgy ........... 5 (poor) [+4d4] Mining ............... 12 (mediocre) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Oij, the orcish healer, quit prematurely. He scored 614 points. He survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (1 turn). Oij visited 1 place. He ended his adventuring life in the wilderness. He did not manage to vanquish any monsters. He had the following talent: Affinity with Thrown Daggers. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was chaotically aligned.