------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^^^ ^^@.^ ^..^^ .^^ Saf St: 9 Le: 5 Wi:11 Dx:14 To: 9 Ch: 2 Ap:10 Ma:11 Pe:11 C DV/PV: 11/0 H: 11(14) P: 3(3) Exp: 1/0 DrCh Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Saf Race: male Dark Elf Class: Farmer Eye color: amber Hair color: white Complexion: black Height: 5'11" Weight: 125 pounds Age: 138 (grown-up) Star sign: Candle Birthday: 5/Candle (day 275 of the year) YOUR HISTORY: Your parents belong to the middle class. They are average people living in average quarters. Your father is a craftsman of mediocre talent. As a young child you were often alone. You did not have any friends. You do not like to remember those times. They were very sad. In your youth you became seriously ill and suffered for many years. When your disease finally was cured you were left weakened, both physically and spiritually, and bereft of the joys of youth. As a young adult you were a credit to your family. Your parents supported your plans and were very understanding. They tried to help you along your way with all means at their disposal. You decided to become a Farmer. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 345 stones Carrying capacity: 960 stones Head : uncursed hood [+0, +0] [3s] Neck : - Body : uncursed clothes [+0, +0] [40s] Girdle : - Cloak : - Right Hand : uncursed scythe (+1, 2d6+1) [-1, +0] [80s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed sandals [+0, +0] [6s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 216 stones Carrying capacity: 960 stones Tools (']') uncursed fletchery set (7) [70s] blessed cooking set [100s] Food ('%') heap of 6 uncursed loaves of spider bread [18s] heap of 4 uncursed herb seeds [8s] heap of 10 uncursed plant seeds [20s] Valuables ('$') 52 gold pieces [0s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 2 +2 +0 +1 basic 32 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +3 bonus to hit, 2d6+1 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 19 (mediocre) [+3d3] Archery .................. 17 (mediocre) [+3d4] Bridge building .......... 10 (poor) [+3d5] (mr) Climbing ................. 44 (fair) [+3d3] Cooking .................. 17 (mediocre) [+4d5] (ma) Find weakness ............ 10 (poor) [+3d3] First aid ................ 30 (mediocre) [+3d4] Fletchery ................ 11 (mediocre) [+3d4] (ma) Food preservation ........ 51 (good) [+4d4] Gardening ................ 20 (mediocre) [+4d5] Haggling ................. 25 (mediocre) [+3d5] Herbalism ................ 24 (mediocre) [+3d5] Listening ................ 27 (mediocre) [+3d4] Smithing ................. 13 (mediocre) [+3d5] Stealth .................. 29 (mediocre) [+3d3] Survival ................. 48 (fair) [+3d4] Woodcraft ................ 12 (mediocre) [+4d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Saf, the dark elven farmer, quit prematurely. He scored 812 points. He survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (1 turn). Saf visited 1 place. His perception score was modified by +1 during his career. He ended his adventuring life in the wilderness. He did not manage to vanquish any monsters. He had the following talents: Affinity with Clubs & Hammers, Affinity with Thrown Daggers, Alert. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was chaotically aligned.