------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ #### #..... #...... #....... #########################################....... #...........#.........................../........ #...........#.#############################g#### #.........../.# #.........#r.r@.# ########...........### #.........#.##### .....#.[......(....# #.........#.# #.....#.############# #.........#.#### #............. #................ ############## #.........######################### #........./......[........../.....# #############################..<..# #.....# ####### Out St:16 Le:12 Wi:15 Dx:11 To:18 Ch: 1 Ap: 4 Ma:13 Pe:12 N- DV/PV: 16/0 H: 7(47) P: 13(37) Exp: 5/2393 SMC Sp: 90 Strained Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Character Information ---------------------------------------------------------------------------- Out St:16 Le:12 Wi:15 Dx:11 To:18 Ch: 1 Ap: 4 Ma:13 Pe:12 N- DV/PV: 16/0 H: 7(47) P: 13(37) Exp: 5/2393 M: 589 ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Out Race: male Dwarf Class: Necromancer Eye color: brown Hair color: brown Complexion: ruddy Height: 4' Weight: 196 pounds Age: 64 (grown-up) Star sign: Candle Birthday: 16/Candle (day 286 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child you had to survive pretty harsh times since your parents seemed to have run out of luck. Their wealth was ever-declining and times were very hard. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you were a credit to your family. Your parents supported your plans and were very understanding. They tried to help you along your way with all means at their disposal. You decided to become a Necromancer. ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 30 Daggers & knives 0 +0 +0 +0 unskilled 26 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 0 +0 +0 +0 unskilled 30 Swords 0 +0 +0 +0 unskilled 30 Axes 0 +0 +0 +0 unskilled 30 Whips 0 +0 +0 +0 unskilled 30 Pole arms 0 +0 +0 +0 unskilled 30 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 1 +1 +0 +1 basic 39 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 30 Damage caused with your melee weapons: -------------------------------------- Right hand: -1 bonus to hit, 1d10-2 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Burning Hands: 65, 10pp (Effectivity: +1) Frost Bolt : 222, 12pp (Effectivity: +3) ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .................. 50 (fair) [+2d4] Appraising ............... 10 (poor) [+3d4] Climbing ................. 31 (fair) [+2d4] Concentration ............ 85 (great) [+1d5] Detect traps ............. 11 (mediocre) [+3d3] Find weakness ............ 22 (mediocre) [+3d3] First aid ................ 29 (mediocre) [+2d4] Food preservation ........ 47 (fair) [+1d3] Haggling ................. 16 (mediocre) [+2d4] Herbalism ................ 33 (fair) [+1d5] Listening ................ 29 (mediocre) [+3d3] Literacy ................. 53 (good) [+3d4] Metallurgy ............... 33 (fair) [+2d4] Mining ................... 68 (good) [+1] Necromancy ............... 82 (great) [+3d3] Pick pockets ............. 6 (poor) [+3d4] Smithing ................. 27 (mediocre) [+2d4] Stealth .................. 47 (fair) [+3d5] ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1715 stones Carrying capacity: 1650 stones Head : - Neck : - Body : - Girdle : - Cloak : - Right Hand : quarterstaff (+0, 1d10) [40s] Left Hand : - Right Ring : ring of stun resistance [1s] Left Ring : - Bracers : - Gauntlets : - Boots : - Missile Weapon: - Missiles : heap of 8 rocks [40s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1634 stones Carrying capacity: 1650 stones Armor ('[') black robe [+0, +1] [50s] leather armor [150s] Gauntlets ('[') gloves [6s] thick gauntlets [15s] Cloaks ('[') leather cloak [40s] Boots ('[') leather boots [+0, +0] [25s] One-handed weapons ('(') skull dagger (+0, 1d4+1) [10s] club [30s] spear [50s] hand axe [50s] Missiles ('*') heap of 3 rocks [15s] arrow [2s] Tools (']') blanket [10s] Wands ('\') wand of door creation (7 charges) [3s] Potions ('!') potion of water [4s] potion of extra healing [2s] berzio potion [2s] potion of toughness [4s] potion of invisibility [4s] Scrolls ('?') scroll of magic mapping [2s] scroll labeled "ENO OWT EERHT" {fair} [2s] scribbled scroll [2s] scroll labeled "mead ni najap" [2s] scroll labeled "KTTdLwrgt" [2s] Books ('"') spellbook of Burning Hands [100s] spellbook of Frost Bolt [100s] tattered tome [100s] Food ('%') iron ration [100s] heap of 2 large rations [400s] large ration [200s] rat corpse (slightly rotten) [30s] seed [2s] zombie corpse [120s] Valuables ('$') 38 gold pieces [0s] ---------------------------------------------------------------------------- Killed Monsters ---------------------------------------------------------------------------- 38 monsters perished under his attacks. The following monsters were vanquished: 1 bugbear 1 dark sage 2 doppelgangers 2 dwarves 1 floating eye 1 giant bat 1 giant centipede 1 giant frog 3 goblins 3 goblin rockthrowers 1 goblin slavemaster 2 hobgoblins 1 huge bat 2 kobolds 1 kobold shaman 1 large kobold 1 ogre 2 orcs 1 orc scorcher 1 outlaw 4 rats 1 ratling warrior 1 skeleton 1 wererat 1 wild cat 1 wolf ---------------------------------------------------------------------------- Achievements ---------------------------------------------------------------------------- He survived for 0 years, 2 days, 0 hours, 4 minutes and 5 seconds (589 turns). 4 companions were killed during his adventures. Out visited 4 places. His willpower score was modified by +1 during his career. His perception score was modified by +1 during his career. ---------------------------------------------------------------------------- Version Information ---------------------------------------------------------------------------- Ancient Domains Of Mystery Version 1.2.0 with ADOM Sage 0.9.11 Linux ELF Prerelease 14 Build: May 26 2013 13:48:36